

The islands are also much more regimented in base design to make them balanced for the two-faction warfare. "You have different types of looks on this environment that you don't have on any other maps," he explained, "and all the other battle islands are basically going to follow suit" - but based on the other two continents. Isaac noted that while Nexus is based on Esamir, it has very different topography - it's a little more cavernous and a little more mountainous to give it a different look. Since they were initially designed for the e-sports, the battle islands maps have a bit of a different look and feel. The gate then becomes an access point to move onto the other continent and continue conquest.

The battle maps provide just that: Only two factions can enter at a time to fight over the nine contestable facilities, those factions being the ones that control the area on each continent that the entrance to the gate is located. A long-standing player request has been to allow a type of 1v1 fighting between only two factions instead of requiring a three-way battle. These maps also have very unique elements in PlanetSide 2. Two, these maps will also be in the MMO game as the devs said, "They are going to be used as bridges in between the game continents." One, these battle islands are the type of maps that will be utilized in the e-sports venue, where the 48v48 battles will take place. The reason for the reduced size is two-fold. As an island, Nexus is significantly smaller than the other three continents.

During a special presentation, Higby went into detail about the battle island map of Nexus.
